• v0.3.0

    Complete rebuild in phaser.js. Adds moss, flowers, ivy, slugs, bees, flies, and twigs. Adds hyration/evaporation/condensation/precipitation system.

  • v0.2.7.1

    Integrates hydration system into the grid. Adds randomly placed stream.

  • v0.2.6

    Exploration laying objects on a grid system.

  • v0.2.5

    Adds rudimentary hydration system and clouds for watering.

  • v0.2.4

    reads seed via query params.

  • v0.2.3.1

    Same as 0.2.3, but with Ant and Grasshopper debug visuals disabled and more flora.

  • v0.2.3

    Refactors Ant, Grasshopper and Mushroom behavior to rely on Finite State Machine architecture. Increases size of Ground area. Adds acorns. Leaves Foraging and Attack Radiuses and targeting arrows enabled to demonstrate systems.

  • v0.2.2

    Adds grasshopper. Makes rocks block ant pathing.

  • v0.2.1

    Adds multiple ant factions, rudimentary ant-ant combat and ant corpse-disposal. Adds rocks.

  • v0.2.0

    Removes trees to work on forest-floor scale. Adds Sunlight, Grass, Ants and AntHills. Increases size of ground area.

  • v0.2.0

    Removes trees to work on forest-floor scale. Adds Sunlight, Grass, Ants and AntHills. Increases size of ground area.

  • v0.1.4

    Adds mushrooms that die after releasing spores.

  • v0.1.3

    More realistic looking trees.

  • v0.1.2

    Exploration of multiple tree growth types, randomized.

  • v0.1.1

    Better looking trees, time-scaling during growth.

  • v0.1

    First attempt at dynamic tree growth.

  • v0.0

    The original Into the Thicket experience from 2012.